class AVRiLPickup extends SRKFWeaponPickup;

#exec OBJ LOAD FILE=KillingFloorWeapons.utx

defaultproperties
{
     Weight=14.000000
     cost=3000
     AmmoCost=100
     BuyClipSize=1
     PowerValue=100
     SpeedValue=20
     RangeValue=64
     Description="Rocket propelled chainsaw. Designed to punch through armored vehicles."
     ItemName="AVRiL [Super Weapon]"
     ItemShortName="AVRiL"
     AmmoItemName="AVRiL Rockets"
     showMesh=SkeletalMesh'AVRiL-A.AVRiL_1st'
     AmmoMesh=StaticMesh'KillingFloorStatics.LAWAmmo'
     CorrespondingPerkIndex=6
     EquipmentCategoryID=3
     MaxDesireability=0.400000
     InventoryType=Class'PerksSimHostOrg.AVRiL'
     RespawnTime=60.000000
     PickupMessage="You got the AVRiL"
     PickupSound=Sound'KF_LAWSnd.LAW_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KillingFloorStatics.LAWAmmo'
     DrawScale=0.650000
     CollisionRadius=35.000000
     CollisionHeight=10.000000
}
